Stagnant sequels

2009 July 16

I don’t know if anybody noticed, but this year, especially E3, was incredibly sequel heavy. Sequels can be great, it’s essentially a way for developers to build on and expand whatever material they had to begin with. With games from revered developers like Ubisoft and their newly announced Assassins Creed 2, there are certainly high expectations. Especially given the original game.

What I think is clearly the wrong reason to make a sequel, is milking the proverbial “cash cow”. If your first game was successful, rejoice in your accomplishment developers, you earned it. But when next fiscal year rolls around and you need a big game to fill a void, please don’t roll back onto making a sequel when you don’t have any inspired ideas to make the second any better than the first.

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Delay of game

2009 July 15

Why do we find it necessary to go into an uproar when a game is delayed? It’s not a particularly new practice. GTA4, Smash Bros. Brawl, Bioshock and Bioshock 2 would be a few significant examples.

Obviously Bioshock 2’s delay is a hard hit on publisher Take-Two’s fianances for this year,  but in what way does it hurt us gamers? Sure we get the game later than expected, but do you think they’d delay a game for no reason?

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Super heros’ super games

2009 July 15

I’ve long been an advocate that we can have good super hero games. I’ve long hoped of a day when I can sit down with Spidey and have fun. Sadly, most super hero games these days are burdened with being a movie promotion. Meaning, they have to come out before the movie, and they have to do a good job of hyping it. To the contrary of what you might think, developers can’t do a lot with a strict time frame and a story already set for them.

When the everything is laid out for them, developers are tasked with just going through the motions. Creativity never really gets the wiggle room it deserves with these kind of restrictions in place. Which is why I think we need more non-movie saddled super hero games, such as, Batman: Arkham Asylum.

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Fallout 3 DLC: Why such small portions?

2009 July 14
by Brad
DLC has been a prominent part of this console generation, and with it has come a wide range of offers: some outlandishly overpriced content that can best be described as “disposable”, some fantastic, free surprises, and a whole pile of predicable, uninspired ten dollar stuff.
And all the while, Bethesda has been in the thick of things.  It’s a surprising role for a studio that has for years made massive, compelling, isolated game worlds without a word.
The announcement of Mothership Zeta, the latest 800 point add-on for Fallout 3, hit today.  It will make five.  So if you’ve purchased the previous four packs, and you don’t plan to miss Mothership Zeta, you will have spent $50 total – a price probably comparable to what you paid for the original game.
Is this really a good way to do it?  Five different, largely isloated, content pieces that tack on small slices to a very large pie?  Some change the ending of the game, some don’t.  Some raise the level cap, some don’t.  Some have compelling narratives, some don’t.
The whole convoluted mess makes the times of expansion packs and Shivering Isles look like a heyday.  Typically an expansion pack added enough content to reason a wholehearted revisiting of an aging favorite.  A substantial piece of content you could sink your teeth into.  These DLC packs feel more like table scraps.
I haven’t spent a cent on Fallout 3 DLC.  When you consider how much I adore Fallout 3 and my previous excitement to revisit games like Oblivion and Morrowind, it feels like an utter failure for Bethesda not to have persuaded a purchase from me by now.
I bought Morrowind for Xbox.  Then I grabbed the Game of the Year Edition when it hit.  After that, I even bought it all again for PC just to play at high resolution.
I bought Oblivion on Xbox 360 and PC.  I picked up Shivering Isles without a thought.
But I haven’t purchased any Fallout 3 DLC.

fallout3dlc

DLC has been a prominent part of this console generation, and with it has come a wide range of offerings: some outlandishly overpriced content that can best be described as “disposable”, some fantastic, free surprises, and a whole pile of predicable ten dollar stuff.

And all the while, Bethesda has been in the thick of things.  It’s a surprising role for a studio that has for years made massive, compelling, isolated game worlds without a word.

The announcement of Mothership Zeta, the latest 800 point add-on for Fallout 3, hit today.  This pack will make five.  So if you’ve purchased the previous four packs, and you don’t plan to miss Mothership Zeta, you will have spent $50 total – a price probably comparable to what you paid for the original game.

Is this really a good way to do it?  Five separate, largely isolated, content pieces that tack on small slices to a very large pie?  Some change the ending of the game, some don’t.  Some raise the level cap, some don’t.  Some have compelling narratives, most don’t. read more…

A.D.D. of the G.A.M.E.

2009 July 14

BioShock

Games just don’t hold my attention. At least, not for very long. Maybe I’m just not playing the right games, or maybe it’s my compulsive need to play a game for five hours straight, only to become sick of it.

All things in moderation, the World of Warcraft loading screen tip once said to me. I’m afraid I don’t follow that rule when I get a new game. No, I like to play it non-stop. I often find I enjoy the game while I’m playing. It’s not until the end of my several hour stretch that I realize I’m tired of it.

read more…

Battlefield 1943: A first step in a new direction?

2009 July 14
Gabe Newell, the co-founder and managing director of Valve, has been talking a lot about games as platforms.  Team Fortress 2 is the best – and as of now, really the only – example.  There’s been a consistent stream of maps and updates for the game, free of charge.  The platform plan has even been successful as a business strategy.  According to Valve, there is a spike in game sales wtih each update.  Oh, and it kills piracy.  No really, it works.
So that’s games as platforms.  Releasing a game, then continuously increasing its sales by increasing its value.  It’s a two-prong approach of persuading fence-sitters, and motivating current players to bring their friends and family.
With their recent release of Battlefield 1943, EA may be the first to test the water.  The game will certainly see early success; it’s essentially a modern online shooter for $15.  But with only three maps, it needs some filling out.
The fact that the first DLC map, Coral Sea, is on the house may not just be a simple marketing exercise.  If it isn’t, if we see maps and updates being regularly released for free, then EA is taking Valve’s suggestion for a spin.
Battlefield 1943 seems inherently designed to be an entertainment platform.  With a $15 price tag, its availability on XBLA and PSN, and its simple and accessible design, word of a free map or update could be enough to get tens of thousands knocking.
It’d be great news, right?  It could be the first step towards a sweeping change in the industry – a transition from premium DLC to free DLC.

Battlefield 1943

Gabe Newell, the co-founder and managing director of Valve, has been talking a lot about games as platforms.  Team Fortress 2 is the best – and as of now, really the only – example.  There’s been a consistent flow of maps and updates for the game, free of charge.  The general gist is that by supplying free updates and content to a game post-launch, you can create a type of entertainment platform that continues to sell, well into its life.

The platform plan has been successful as a business strategy.  According to Valve, there is a large spike in game sales with each update.  Oh, and it kills piracy.  No really, it works. read more…

Scribble me this

2009 July 13

Scribblenauts

Scribblenauts went into E3 relatively unknown, but came out one of the most hyped games of the show. Winning three best of show awards, Scribblenauts really shows the power of word of mouth. According to an interview with Creative Director Jeremiah Slaczka, they have done next to no advertising for the game. All the mega-hype is coming from people who played and really enjoyed the game.

read more…

Don’t spend $1,500 on a PC

2009 July 13
by Brad
Gamasutra just interviewed the CEO and VP of Alienware.  It’s a lousy read – the two just beat around the bush and talk in circles.  It’s an unimpressive attempt to portray themselves as relevant and good for PC gaming.  They’re mostly part of the problem.  Lewis, the CEO, says this when the interview comes to the issue of PC prices:
“I do think that there’s been a shift in price bands, but I still think that there is a very important space for that enthusiast and hardcore gamer. Do I think that person needs to spend $4,000 now? No. Probably somewhere between $1,500 and $2,500, would be my guess.”
To publicly say something like this isn’t just unreasonable – it’s bad for the industry.  It’s a scary pricetag for people thinking about buying a rig, and it’s a little on the outrageous side.  Even if you want to play Crysis and any game in the foreseeable future on Very High in 1080p, there’s no reason to even approach $1,500.  Here, I whipped this up from a quick browse of Newegg.com:
$160 – Intel Core 2 Quad Q8200 2.33GHz http://www.newegg.com/Product/Product.aspx?Item=N82E16819115055
$220 – GeForce GTX 275 896MB http://www.newegg.com/Product/Product.aspx?Item=N82E16814130475
$85 – 6GB (3 x 2GB) 240-Pin DDR3 SDRAM http://www.newegg.com/Product/Product.aspx?Item=N82E16820227365
$50 – 320GB Harddrive http://www.newegg.com/Product/Product.aspx?Item=N82E16822136098
$85 – Motherboard http://www.newegg.com/Product/Product.aspx?Item=N82E16813128371
$55 – Case http://www.newegg.com/Product/Product.aspx?Item=N82E16811129042
$52 – 700W Power Supply http://www.newegg.com/Product/Product.aspx?Item=N82E16817341019
$707
$120 – Windows 7 Home Premium Upgrade
$170 – 21.5″ 5ms 1920 x 1080 LCD Monitor
$997

Crysis

Gamasutra just interviewed the CEO and VP of Alienware.  It’s a lousy read – the two just beat around the bush and talk in circles.  It’s an unimpressive attempt to portray themselves as relevant and good for PC gaming.  They’re mostly part of the problem.  Lewis, the CEO, says this when the interview comes to the issue of PC prices: read more…

Gaming in motion

2009 July 12

All Three

For years games have been played with traditional button presses. The formula worked, and a whole lot of time passed with little change until the addition of analog control. With this generation of consoles, we see the Nintendo Wii, spear heading the motion control market.

The change was welcomed, seen as “revolutionary”, even a little over hyped. Some were disappointed with the motion control; it didn’t entirely live up to marketing promises. But it was still motion control, and it was a change. Players enjoyed flailing their way through tons of Wii games, some with good mechanics, and some not so good. All was well, until even more recently, with the release of the Wii Motion Plus, came the announcement of Microsoft’s Project Natal, and Sony’s Motion Controller.

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Battlefield 1943: EA hits a home run

2009 July 12
This past week, EA’s Digital Illusions CE (DICE) released Battlefield 1943.  The game is essentially an updated version of the 2002 shooter, Battlefield 1942.  It is available to download on Xbox Live Arcade and Playstation Network for only $15.
For those unfamiliar with the Battlefield franchise, the series plots a number of capture points across a large map housing dozens of players.  Two teams compete to hold more of these capture points at any given time than their opponent.  Add some guns, vehicles, airplanes, and bombing runs and you have yourself a recipe for success.  This latest entry to the franchise is no different.
With a generous graphical update, DICE has created a game that feels fresh and charming, not 7 years old.  Having played Battlefield 2 well into 2007 (released in 2005), I was amazed at how similar this $15 version was.  It also doesn’t hurt that every game is played on an EA Server which shows in the great connection speeds I’ve witnessed firsthand.
After a few days of server issues due to unexpected demand, my first impressions were all positive.  The game felt good on the Xbox Live controller, my connection to servers were consistently strong, and the games remained populated with enthusiastic gamers.  The three classes of the game are anti-infantry, anti-tank, and sniper.  I played as all three and really enjoyed what each had to offer.
For me, one thing that really sets Battlefield apart from other shooter franchises are the airplanes.  The fighter planes in Battlefield are notoriously difficult to pilot.  However, once you get a hang of it, a strong pilot can be the x-factor in an otherwise evenly matched game.  There’s really nothing quite like running adjacent to a road with two tanks dueling to your left, a sniper shooting at your squad from the right, and airplanes dogfighting over your head….all at once.
I can’t wait to play this game more, I feel like I have just bought a new game from the store, not downloaded an Xbox Live Arcade game for $15. So far, I wholly agree with DICE’s claim:  ”Battlefield 1943 is the best online multiplayer of the summer!”

Battle Field 1943

This past week, EA’s Digital Illusions CE (DICE) released Battlefield 1943.  The game is essentially an updated version of the 2002 shooter, Battlefield 1942.  It is available to download on Xbox Live Arcade and Playstation Network for only $15.

For those unfamiliar with the Battlefield franchise, the series plots a number of capture points across a large map housing dozens of players.  Two teams compete to hold more of these capture points at any given time than their opponent.  Add some guns, vehicles, airplanes, and bombing runs and you have yourself a recipe for success.  This latest entry to the franchise is no different.

read more…